Statistics about business users of scratch-off cards gamification.

Scratch-off card gamification is a popular marketing, loyalty program, and promotions engagement tool. While exact statistics can vary by industry, here are some relevant insights:
General Business Use of Gamification
- Market Growth:
- The global gamification market is expected to grow from $14.87 billion in 2022 to $58.8 billion by 2028 (CAGR of ~26%).
- Over 70% of Fortune 2000 companies use gamification in some form.
- Engagement & Retention:
- Gamification boosts customer engagement by 47% on average.
- Loyalty programs with gamification (like scratch-off promotions) see a 22% increase in brand loyalty.
- 60% of consumers are likelier to buy from a brand that uses gamification in marketing.
- Scratch-Off Card-Specific Use Cases:
- Retail & E-commerce: Many businesses use digital scratch-offs to boost sales and engagement.
- Restaurants & Hospitality: 40%+ % of restaurants have used scratch-off promotions for customer retention.
- Event Marketing: Over 50% of event marketers use gamified elements like scratch-offs to drive engagement.
- Consumer Preferences:
- 81% of consumers prefer interactive and reward-based promotions over traditional discounting.
- Scratch-off promotions can increase email open rates by up to 45% compared to regular marketing emails.
- ROI & Conversion Rates:
- Businesses using scratch-off gamification see an increase in conversion rates by 20-30%.
- In retail, scratch-off promotions can lead to a 15-40% increase in immediate purchases.
Would you like insights on specific industries? Please contact us for more information or a personalized demo for your scratch-off game promotion.

Impact of Gamification – click.